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Earthbound Review (thats not from wikipedia)

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Post by SmashFiles Tue May 06, 2008 6:17 pm

Earthbound, possibly one of the greatest games ive played. The style, the music, and the way the battles flow seem to hypnotise me into playing it, over and over again. In this review I'll break the game down step by step. First...

STORY
The story is about a boy named ness, who isnt like any other child. He has psychic powers. But ones that he doesnt know yet. The story begins when a metorite comes and hits a hill, not to far from Ness' house. Ness decides to investigate. When ness arrives at the site, police men and Pokey, Ness' neighbor, a selfish non caring boy, are blocking the way. Pokey tell's Ness to go away, and come back later. When Ness' arrives home, he quickly gets back into bed. A few hours later, there's banging on the front door, that just wont stop. When Ness goes and see's who it is, it's Pokey. He tell's you his brother, Picky, has gone missing and he wants Ness' help. So, taking his sister's cracked bat along for protection from the rabid animals that have been running amuck lately, they set off. When Ness and Pokey finally find Picky near the meteorite, A fly starts buzzing around ness. The fly happens to be Buzz Buzz, a bee from 20 years (correct me if im wrong) in the future, where Giygas owns all of the galaxies. Buzz Buzz has come back because of the prophecy which says that only a group of 3 boys and 1 girl, can ever hope of stopping Giygas. Buzz Buzz believes that Ness is one of those boys. Ness isnt fully aware of the quest before him, but he ventures back to his house. On the way there, they are confronted by a Starman Jr. Who is also from the future to capture Buzz Buzz. Buzz Buzz easily SMAAAAASH's the Starman and they continue to the house. When they finally arive back, Buzz Buzz was swatted down by Pokey's mom. Buzz Buzz tells Ness that he must venture to His Eight Sanctuaries where he must venture, to be come strong enough to beat giygas. At each sanctuary, a melody will play, which Ness will record with his sound stone. As Buzz Buzz dies, Ness knows that this is his destiny, and heads out over Eagleland. Ness' travel takes him to many cities, such as Onett, Twoson, Threed, Fourside, Summers, Winters, Scaraba, Magicant, and more. On the way, he meets many allies, such as Paula, a nice girl from Twoson. But don't let her fool you, she has many psychic powers, that may even surpass Ness! He also meets the Runaway Five, which no matter where they go, the runaway five always seem to be in debt. In Threed, Ness and Paula get captured, and need Jeff's help to save them. So Jeff, travilng all the way from Winters, Go to save Ness and Paula, whom he has never even met before. In Summers, They meet Poo, a prince who knows many healing PSI moves. He is the final member to aid you in your quest. Other charecters you meet are Dr. Andonuts, Apple and Oarnge kids, Mr. Saturns, many others. The final battle to save the world, is the between the children of prophecies, and Giygas himself. By Praying to those whom you've met, you can beat the embodiment of evil with love. In the end, the children move on, back to their own lives, but they know that nothing will be the same again.
This story is a 10/10

GAMEPLAY
You control Ness, who can move up, down, left, right, and diagonally. You can see the scenes from a bird eye view, and can enter certain places through doors and holes. You can not change the speed of you charecter after you get paula. Before you get paula, you can rent a bike, and ride that around to go a bit faster. The other 3 charecters who follow you, will always retrace your exact steps, so they can never get stuck. The battle sequences consist of the enemy on which you encountered, a colorful background, your HP and PP meters, and your 'Do' Bar. The 'Do' bar, consists of 'Bash' (if you have a bludging weapon equipped) or 'Shoot' (If you have a shotting weapon equipped) These are what you click if you want to do a normal attack. You also have Goods, which you use if you want to use an item from your pack. You than have auto fight, which will pick all your moves for you, not neccesarilly the best ones. For Ness, Paula, and Poo, you than have PSI, which is a psychic attack, which consumes PP. For Paula, Jeff, and Poo, you than have their 'Special' slot, which will do an attack/phase that only they can do. You also have Defend, which guards and normally cuts the attack in half. Finally, you have run away, which will let you flee the battle, unless its a boss. This will not always work. On the Pause screen, you have, Talk to, which will let you talk. Goods, which is your item pack. PSI, which lets you use your healing PSI moves. Equip, where you can equip your, weapon, arms, body, and other slots. Check will let you check out anything suspicious in your way. And status lets you check your status points, and how much EXP till the next level.
I give gameplay a 9.2/10

There are other aspects to the game, such as controls, and how time consuming it was, but theres so little to say about it, that im not adding it. Overall, i wolud give Earthbound a whopping...

9.8 out of 10

The only things that could have possible been changed, was how fast you could walk, and making 'talk to' a set button. And they may have been a few other things, but lets not go into detail. This was my review, and i hope you enjoy.
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Post by Edgar the Alien Tue May 06, 2008 6:36 pm

Thank you. and to instantly talk to other things, (even check objects) you can just hit L. Alter your button settings, and that'd be a cinch. There was a greater need for magic cake, imo.
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Post by Mech Wed May 07, 2008 7:04 pm

game sounds awesome! I toatly need to play it!
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Post by SmashFiles Wed May 07, 2008 9:01 pm

Yes you do
(Force plays earthbound)
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